Use the Animation Player to play back an animation timeline that you set using the TimelineProperty property in that Animation Player.
More...
|
void | setTimeline (TimelineSharedPtr animationTimeline) |
| Sets the TimelineProperty property of an Animation Player to the animation timeline that you pass in this method. More...
|
|
TimelineSharedPtr | getTimeline () const |
| Gets the animation timeline from the TimelineProperty property of an Animation Player. More...
|
|
TimelinePlaybackSharedPtr | getTimelinePlayback () const |
| Gets the timeline playback made for the timeline. More...
|
|
void | setAutoplayEnabled (bool enabled) |
| Sets the value of the AutoplayEnabledProperty property of an Animation Player. More...
|
|
bool | isAutoplayEnabled () const |
| Gets the value of the AutoplayEnabledProperty property. More...
|
|
void | setRelativePlayback (bool relativePlayback) |
| Sets the value of the RelativePlaybackProperty property. More...
|
|
bool | isRelativePlayback () const |
| Gets the value of the RelativePlaybackProperty property. More...
|
|
void | setRestoreOriginalValuesAfterPlayback (bool restore) |
| Sets the values of the RestoreOriginalValuesAfterPlaybackProperty property. More...
|
|
bool | isRestoreOriginalValuesAfterPlayback () const |
| Gets the values of the RestoreOriginalValuesAfterPlaybackProperty property. More...
|
|
void | setPlaybackMode (Timeline::DirectionBehavior mode) |
| Sets the value of the PlaybackModeProperty property. More...
|
|
Timeline::DirectionBehavior | getPlaybackMode () const |
| Gets the value of the PlaybackModeProperty property. More...
|
|
void | setDurationScale (float durationScale) |
| Sets the value of the DurationScaleProperty property. More...
|
|
float | getDurationScale () const |
| Gets the value of the DurationScaleProperty property. More...
|
|
void | setRepeatCount (int repeatCount) |
| Sets the value of the RepeatCountProperty property. More...
|
|
int | getRepeatCount () const |
| Gets the value of the RepeatCountProperty property. More...
|
|
void | start (Timeline::DirectionBehavior direction, float durationScale, unsigned int repeatCount) |
| Starts a new playback from the state of any animation player. More...
|
|
void | resume () |
| Resumes playing a paused timeline. If the playback is stopped, starts playing the timeline from the beginning. More...
|
|
void | pause () |
| Pauses running playback. If the playback is already paused or stopped, does nothing. More...
|
|
void | stop () |
| Stops running or paused playback. More...
|
|
virtual | ~NodeComponent () |
| Destructor. More...
|
|
void | setName (string_view name) |
| Sets the name of node component. More...
|
|
string | getName () const |
| Gets the name of node component. More...
|
|
NodeSharedPtr | getNode () const |
| Returns the node the node component is attached to or null pointer if node component is not attached to a node. More...
|
|
void | attach (NodeWeakPtr node) |
| Attaches node component to node. More...
|
|
void | detach () |
| Detaches node component from the node it was attached to. More...
|
|
State | getState () const |
| Gets the state of node component indicating if component is attached to a node, detached from any node or in process of attaching/detaching. More...
|
|
bool | isAttaching () const |
| Indicates whether node component is in the process of attaching to a node. More...
|
|
bool | isAttached () const |
| Indicates whether node component is attached to a node. More...
|
|
bool | isAttachingOrAttached () const |
| Indicates whether node component is in the process of attaching to a node or already attached. More...
|
|
bool | isDetaching () const |
| Indicates whether node component currently detaching from the node. More...
|
|
bool | isDetached () const |
| Indicates whether node component is detached from any node. More...
|
|
bool | isDetachingOrDetached () const |
| Indicates whether node component is in the process of detaching from the node or already detached. More...
|
|
| Object (Domain *domain) |
|
virtual | ~Object () |
|
Domain * | getDomain () const |
| Returns the domain the object belongs to. More...
|
|
KzuTaskScheduler * | getTaskScheduler () const |
| Returns the task scheduler of the object. More...
|
|
KzuMessageDispatcher * | getMessageDispatcher () const |
| Returns the message dispatcher of the object. More...
|
|
ResourceManager * | getResourceManager () const |
| Returns the resource manager of the object. More...
|
|
virtual const Metaclass * | getDynamicMetaclass () const KZ_OVERRIDE |
| Returns the metaclass of the dynamic type of the object. More...
|
|
AppliedStyleEntrySharedPtr | applyObjectStyle (kanzi::StyleSharedPtr style) |
| Applies a style to an object. More...
|
|
void | unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry) |
|
void | applyObjectStyles () |
| Apply all styles for an object node. More...
|
|
void | unapplyObjectStyles () |
| Unapplies and removes all applied styles. More...
|
|
virtual | ~MetaObject () |
|
bool | isTypeOf (const Metaclass *objectType) const |
| Determines if the type of this object is the given type or derived from it. More...
|
|
| PropertyObject () |
|
virtual | ~PropertyObject () |
|
template<typename DataType > |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
| Sets the local value of a property. More...
|
|
void | removeKzbProperties () |
|
template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getProperty (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property. More...
|
|
template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalProperty (const PropertyType< DataType > &propertyType) const |
| Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
|
|
template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getPropertyBase (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property disregarding modifiers. More...
|
|
template<typename DataType > |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
|
template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
|
template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const |
|
template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const |
|
void | setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
|
bool | isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const |
|
void | clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
|
bool | hasValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value. More...
|
|
bool | hasBaseValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
|
|
bool | hasLocalValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a local value set for the property. More...
|
|
bool | hasNonClassValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
|
|
void | removeLocalValue (AbstractPropertyType propertyType) |
| Removes the local value associated with the property. More...
|
|
void | copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType) |
| Copies local value of single property from another object. More...
|
|
void | copyLocalValues (const PropertyObject &other) |
| Copies all local values from another object. More...
|
|
virtual void | onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
| Virtual function to handle property change notifications. More...
|
|
template<typename DataType > |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *owner) |
|
template<typename DataType > |
void | removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *owner) |
|
template<typename DataType > |
void | addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
|
template<typename DataType > |
void | removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
|
void | validatePropertyModifiers (AbstractPropertyType propertyType) |
|
template<typename DataType > |
void | addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
|
template<typename DataType > |
void | removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
|
template<typename DataType > |
size_t | getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) |
| Gets number of current notification handlers for given property type. More...
|
|
|
| AnimationPlayer (Domain *domain, string_view name) |
| Constructor. More...
|
|
virtual void | attachOverride () KZ_OVERRIDE |
| NodeComponent::attachOverride() implementation. More...
|
|
virtual void | detachOverride () KZ_OVERRIDE |
| NodeComponent::detachOverride() implementation. More...
|
|
void | playMessageHandler (PlayMessageArguments &messageArguments) |
| Message handler for the PlayMessage message. More...
|
|
void | resumeMessageHandler (ResumeMessageArguments &messageArguments) |
| Message handler for the ResumeMessage message. More...
|
|
void | pauseMessageHandler (PauseMessageArguments &messageArguments) |
| Message handler for the PauseMessage message. More...
|
|
void | stopMessageHandler (StopMessageArguments &messageArguments) |
| Message handler for the StopMessage message. More...
|
|
void | onPlaybackFinished (TimelinePlayback &timelinePlayback) |
| Handler for finish timeline playback. More...
|
|
| NodeComponent (Domain *domain, string_view name) |
| Constructor. More...
|
|
template<typename TMessageType , typename TClass , typename TMethod > |
Node::MessageSubscriptionToken | addNodeComponentMessageHandler (TMessageType &messageType, TClass *nodeComponent, TMethod method) |
| Kanzi calls the message handler that you add using this function when the target name of the incoming message matches the name of the node component, or if the message is broadcast to all node components with an empty target name. More...
|
|
void | removeNodeComponentMessageFilter (Node::MessageSubscriptionToken subscriptionToken) |
| Removes message handler added via addNodeComponentMessageHandler function. More...
|
|
template<typename TArgumentsType > |
void | dispatchMessage (const MessageType< TArgumentsType > &messageType, typename MessageType< TArgumentsType >::ArgumentsType &messageArguments) |
| Adds the name of the node component to the message arguments and dispatches the message to the node of the node component. More...
|
|
void | initialize () |
|
void | onCopy (const Object &other) |
|
| MetaObject () |
|
void | initialize () |
|
void | addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, void *owner) |
|
void | removePropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, void *owner) |
|
AbstractPropertyTypeDescriptor::ValueSourceEntry * | getTopValueSourceEntry (AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) const |
|
AbstractPropertyTypeDescriptor::ValueSourceEntry * | getTopValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor) const |
|
AbstractPropertyTypeDescriptor::ValueSource * | getTopValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
|
AbstractPropertyTypeDescriptor::ValueSource * | getFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
|
AbstractPropertyTypeDescriptor::ValueSource * | getNonClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
|
AbstractPropertyTypeDescriptor::ValueSource * | getClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
|
AbstractPropertyTypeDescriptor::ValueSourceEntry * | findLocalValueSourceEntry (AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
|
AbstractPropertyTypeDescriptor::ValueSourceEntry * | constructLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
|
AbstractPropertyTypeDescriptor::ValueSourceEntry * | acquireLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage) |
|
AbstractPropertyTypeDescriptor::PropertyStorage * | findPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) const |
|
PropertyStoragePtr | findPropertyStoragePtr (AbstractPropertyTypeDescriptor &descriptor) const |
| Gets property storage intrusive pointer that can be used to hold a reference until end of operation. More...
|
|
PropertyStoragePtr | constructPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
|
PropertyStoragePtr | acquirePropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
|
AbstractPropertyTypeDescriptor::ModifierStorage * | acquireModifierStorage (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
|
AbstractPropertyTypeDescriptor::ModifierStorage * | findModifierStorage (AbstractPropertyTypeDescriptor &descriptor) |
|
AbstractPropertyTypeDescriptor::NotificationStorage * | acquireNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) |
|
AbstractPropertyTypeDescriptor::NotificationStorage * | findNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) |
|
AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByUnqualifiedNameAndDataType (string_view unqualifiedName, PropertyDataType dataType) |
|
void | validatePropertyModifiersAndNotifyHandlers (PropertyStoragePtr &propertyStorage) |
|
void | copyLocalValue (const AbstractPropertyTypeDescriptor::PropertyStorage &otherPropertyStorage) |
| Copy local value from property storage. More...
|
|
PropertyStorageContainer::iterator | beginPropertyStorage () |
|
PropertyStorageContainer::iterator | endPropertyStorage () |
|
virtual void | notifyPropertyHandlers (PropertyStoragePtr &propertyStorage, PropertyNotificationReason reason) |
|
void | onCopy (const PropertyObject &other) |
|
Use the Animation Player to play back an animation timeline that you set using the TimelineProperty property in that Animation Player.
Kanzi resolves paths to animated nodes relative to the node where you attach an Animation Player.
To control the playback of an Animation Player, send these messages to the node where you attached the Animation Player:
By default, an Animation Player does not start playback until you send the PlayMessage message to the node. To set an Animation Player to start the playback when you attach the Animation Player to a node, enable the AutoplayEnabledProperty property.
When you start the playback of an Animation Player by sending to it the PlayMessage or ResumeMessage message, or if the AutoplayEnabledProperty property is enabled, the player adds its timeline as a child to a parallel timeline and applies all playback settings from its PlaybackModeProperty, DurationScaleProperty and RepeatCountProperty properties to it. If you start the playback by sending a PlayMessage message with playback arguments, the player adds its parallel timeline as a child to yet another parallel timeline and applies playback settings from the PlayMessageArguments to it.
- See also
- PropertyDrivenAnimationPlayer, PropertyTargetInterpolator
Examples
To create animation player and set timeline:
animationPlayer->setTimeline(timeline);
To attach animation player to the node:
node->addNodeComponent(animationPlayer);
To start animation player:
AnimationPlayer::PlayMessageArguments playMessageArguments;
playMessageArguments.setDurationScale(2.0f);
playMessageArguments.setRepeatCount(2);
To pause animation player:
AnimationPlayer::PauseMessageArguments pauseMessageArguments;
To resume animation player:
AnimationPlayer::ResumeMessageArguments resumeMessageArguments;
To stop animation player:
AnimationPlayer::StopMessageArguments stopMessageArguments;
To detach animation player from the node:
node->removeNodeComponent(*animationPlayer);